1520DLC/res/config/building/bud/1520/lei_1/academy01.bud

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local buildingutil = require "buildingutil"
function data()
result = buildingutil.make_leisure_1_default()
result.availability.yearFrom = 0
result.availability.yearTo = 1940
result.params.matWall = { "wall_stone4.btd" }
result.params.matGround = { "academy01_g1.btd" }
result.params.matDoor = { "academy01_d1.btd" }
result.params.matMain = { "academy01_m1.btd" }
result.params.matTop = { "academy01_t1.btd" }
result.params.matCorner = { "academy01_c1.btd" }
result.params.matRoof = { "roof1.btd", "roof2.btd", "roof3.btd", "roof4.btd" }
-- result.params.matFlat = { "flat00.btd", "flat01.btd", "flat02.btd", "flat03.btd", "flat04.btd" }
-- result.params.matCap = { "cap00.btd", "cap01.btd", "cap02.btd" }
-- result.params.matBox = { "box00.btd", "box01.btd", "box02.btd" }
result.params.assetGarden = { "asset/barrel_water_wood.mdl" }
return result;
end