1520DLC/res/models/mesh/low/kreplenie.msh

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function data() return {
animations = {
},
matConfigs = { { 0, }, },
subMeshes = { {
indices = {
normal = { count = 948, offset = 11376, },
position = { count = 948, offset = 12324, },
tangent = { count = 948, offset = 13272, },
uv0 = { count = 948, offset = 14220, },
},
materials = { "kreplenie.mtl" },
}, },
vertexAttr =
{
normal = { count = 2844, numComp = 3, offset = 0, },
position = { count = 2844, numComp = 3, offset = 2844, },
tangent = { count = 3792, numComp = 4, offset = 5688, },
uv0 = { count = 1896, numComp = 2, offset = 9480, },
},
} end