local buildingutil = require "buildingutil" function data() result = buildingutil.make_leisure_0_asset() result.availability.yearFrom = 0 result.availability.yearTo = 1940 result.params.assetCenter = "asset/park_kiosk_1.mdl" result.params.assetTree = { "tree/AlaskaCedar_RT_1.mdl", "tree/AlaskaCedar_RT_2.mdl", "tree/BlueSpruce_RT_1.mdl", "tree/BlueSpruce_RT_2.mdl", "tree/JoshuaTree_RT.mdl", "tree/WesternJuniper_RT_1.mdl", "tree/WesternJuniper_RT_2.mdl", "tree/WhiteFir_RT_1.mdl", "tree/WhiteFir_RT_2.mdl" } result.params.assetProbTree = .2 result.params.assetProbGarden = .1 result.params.shapeGridSize = 3.0 result.params.matWall = { "usa/wall_stone1.btd", "wall_stone2.btd", "wall_stone3.btd" } return result; end