diff --git a/main.lua b/main.lua index 2f92a1d..309629c 100644 --- a/main.lua +++ b/main.lua @@ -60,11 +60,21 @@ terCfg.shader.textures[2].detailTex.fileName = "terrain/1520/rock_detail.tga" terCfg.shader.textures[2].detailNrmlTex.fileName = "terrain/1520/rock_detail_nrml.tga" terCfg.shader.textures[2].colorTex.fileName = "terrain/1520/rock_colors.tga" +terCfg.vegetation.forestLevel = 0.7 -- 0.0 - 1.0 +terCfg.vegetation.forestDensity = 1.0 -- 0.25 - 4.0 +terCfg.vegetation.singleDensity = 2.0 -- 0.0 - 100.0 setConfig("terrain", "/1520", terCfg) local envCfg = table.copy(getConfig("environment", "/default")) +envCfg.fog.color = { 0.682, 0.815, 0.898 } + +envCfg.light.direction = { 1.1, 1.3, 1.05 } +envCfg.light.ambient = { 0.60, 0.60, 0.66 } +envCfg.light.diffuse = { 1.11, 1.11, 1.11 } +envCfg.light.specular = { 1.11, 1.11, 1.11 } + envCfg.name = _("1520") envCfg.skyBox.textures[1] = "skybox/1520/0.tga" envCfg.skyBox.textures[2] = "skybox/1520/90.tga" @@ -78,3 +88,14 @@ setConfig("environment", "/1520", envCfg) setConfig("nameList", "/1520", { name = _("1520"), folder = "1520" }) + +game.config.enforceMainConnections = true +game.config.maxIndustryProduction = 1200 -- units per year +game.config.townGrowthFactor = 2.0 -- .0 - 2.0 (factor to control town growth behaviour) +game.config.townGrowthExponent = 0.95 -- .5 - 1.0 (exponent to attenuate late game town growth) +game.config.maxTownSize = 0 -- 0 (unlimited) or a number >= 500 (limits all land use counts) + +game.config.tramCatenaryYearFrom = 1892 +game.config.trackCatenaryYearFrom = 1928 +game.config.highSpeedTracksYearFrom = 1956 +game.config.busLaneYearFrom = 2005 -- 0.0 - 2.0